Character Creation
Interactive Character Sheet
Better printable Character Sheet
1. Concept
- Decide on a central Concept for your Character, it should describe your character at it's core in a few words. (e.g. The Mage's Disciple that wants to prove themselves)
- Choose Species
- Go over the Character Questions
2. Base Attributes
- Distribute 15 Points (not XP!) across your attributes (you have 1 point in each per default)
- Attributes have a minimum of 1 and a maximum of 5 (for humans). 2 is the human average.
3. Skills
- Distribute 25 Points for Skills.
The ratings can be roughly translated to:
Rating | Description |
---|---|
1 | Your character is a novice in this craft |
2 | Your character is an intermediate student on his way to master the craft. |
3 | Your character has mastered the craft. |
4 | Your character is a professional that operates on a very high level in this skill. |
5 | Your character is one of the best in this field. |
- Distribute three levels of specialities. (For example a specialty for Athletics would be "running".)
4. Anchors
- Choose Virtue and Vice
5. Abilities
- Ask your GM on what magic level you start and if you may raise it.
- Buy abilities worth 30 XP from the abilities list (The template overview might give you a better idea on what to pick). It makes sense to take abilities from the same base concept but that's not a requirement.
6. Merits
- Buy merits worth 15 XP from the merits list
7. Spend XP
Your GM may give you additional XP to spend on your character, follow the XP Costs for that.
You may rebalance your character by converting different parts of it into XP and spending them again somewhere else.
8. Calculate other traits
- Health: Size + Stamina
- Willpower: Resolve + Composure
- Speed: Size + Strength + Dexterity
- Defense: lower of Dexterity and Wits + Athletics
- Init Mod: Dexterity + Composure
- Willpower: Resolve + Composure