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Core Rules

Yggdrasil uses a modified version of the Chronicles of Darkness system. This section covers the fundamental rules for playing the game.

Essential Reading

New players should start with Getting Started instead of this section.

Required External Resource

Chronicles of Darkness Core Rulebook - The base system Yggdrasil builds upon.

Core System Overview

Yggdrasil uses a dice pool system with these key elements:

Basic Mechanics

  • Dice Pool: Attribute + Skill + Modifiers
  • Target Number: 8, 9, 10 on d10 (or 5, 6 on d6)
  • Success: Meeting or exceeding target number
  • Exceptional Success: 5+ successes (3+ with Inspiration)

Key Modifications from Chronicles of Darkness

  1. Inspiration System - Replaces Beats/Experiences for heroic moments (see below)
  2. D6 Option - Alternative dice system
  3. Norse-themed elements - Setting-specific modifications

Rule Categories

Core Mechanics

Character Traits

Combat System

Equipment Section

Social Rules

Advanced Rules

Quick Reference

The Core Rules

1. The Storyteller is Always Right

The Game Master has final authority on rules interpretations and story decisions.

2. The Rule of Cool

If something would create an awesome story moment, find a way to make it work within the rules.

Inspiration System

Replaces Chronicles of Darkness Beats

Characters gain Inspiration by doing something epic or especially notable.

Inspired Condition: - Your character is deeply inspired - When taking actions related to that inspiration, you may resolve this condition - Benefits: Gain a Willpower point and treat 3+ successes as Exceptional Success (instead of 5+) - Resolution: Use the condition for its benefit

Using These Rules

For Players

For Game Masters

Learning Path

  1. Start: Getting Started Guide
  2. Create: Character Creation
  3. Play: Basic Concepts
  4. Reference: Return here for specific rules during play

Remember: These rules serve the story. When in doubt, make a decision that keeps the game moving and creates interesting consequences.