Character Creation
Interactive Character Sheet
Better printable Character Sheet
1. Concept
- Decide on a central Concept for your Character, it should describe your character at it's core in a few words. (e.g. The Mage's Disciple that wants to prove themselves)
- Choose Species
- Go over the Character Questions
Create your hero for the Nine Worlds of Yggdrasil.
New Players
If this is your first time creating a Yggdrasil character, start with Your First Character for a guided walkthrough.
Quick Start
Have your character sheet ready and follow these steps:
1. Character Concept
- Idea: What's your character's core concept? (e.g., "Young mage seeking to prove themselves")
- Species: Human or other (ask your GM)
- Background Questions: Develop your character's history
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5. Abilities
- Ask your GM on what magic level you start and if you may raise it.
- Buy abilities worth 30 XP from the abilities list (The template overview might give you a better idea on what to pick). It makes sense to take abilities from the same base concept but that's not a requirement. ||||||| parent of 6ce80d8 (reorganized wiki)
5. Abilities
- Ask your GM on what magic level you start and if you may raise it.
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Buy abilities worth 30 XP from the abilities list (The template overview might give you a better idea on what to pick). It makes sense to take abilities from the same base concept but that's not a requirement.
2. Attributes (15 Points)
Distribute 15 points across your 9 attributes (starting with 1 in each):
- Physical: Strength, Dexterity, Stamina
- Mental: Intelligence, Wits, Resolve
- Social: Presence, Manipulation, Composure
6ce80d8 (reorganized wiki)
3. Skills (25 Points)
Distribute 25 points across skills. Focus on what your character does: - Physical: Athletics, Weaponry, Firearms, etc. - Mental: Academics, Investigation, Occult, etc. - Social: Persuasion, Empathy, Intimidation, etc.
Add 3 specialties to specific skills (e.g., Weaponry: Swords)
4. Anchors
5. Supernatural Abilities (30 XP)
Choose abilities that fit your concept: - Mage Arcana: Classical magic schools - Element Bending: Control over elements - Healing Hands: Magical healing - Many more options
6. Merits (15 XP)
Choose merits - special advantages and connections: - Contacts: People who can help you - Resources: Wealth and equipment - Fighting Styles: Special combat techniques
7. Final Calculations
Calculate derived traits:
1. Health: Size + Stamina (usually 7 for humans)
2. Willpower: Resolve + Composure
3. Speed: Size + Strength + Dexterity
4. Defense: Lower of (Dexterity or Wits) + Athletics
5. Initiative Modifier: Dexterity + Composure
8. Equipment and Details
- Starting Equipment: Based on concept and Resources merit
- Mana: Calculate starting magical energy
- Character Details: Name, age, appearance, goals
Detailed Guides
Character Foundation
- Species Options - Human and other playable races
- Character Questions - Background development
- Traits Overview - Understanding attributes and skills
Supernatural Powers
- Abilities Index - All supernatural abilities
- Mana System - Managing magical energy
- Templates - Character archetypes and builds
Advantages and Equipment
Character Growth
- Experience Points - How to advance your character
- Templates - Character development paths
Character Creation Summary
Step | Points/XP | Examples |
---|---|---|
Attributes | 15 points | Strength 3, Intelligence 4, Presence 2 |
Skills | 25 points | Weaponry 3, Occult 4, Persuasion 2 |
Specialties | 3 total | Weaponry (Swords), Occult (Runes) |
Abilities | 30 XP | Force ••• (18 XP), Matter •• (12 XP) |
Merits | 15 XP | Contacts ••• (9 XP), Resources •• (6 XP) |
Example Characters
Erik the Apprentice Mage
Concept: Young scholar learning the arcane arts
- Attributes: Intelligence 4, Resolve 3, balanced physical/social
- Skills: Occult 4, Academics 3, Investigation 2
- Abilities: Force ••• and Matter ••
- Merits: Contacts (Scholars) •••, Encyclopedia Knowledge ••
Astrid the Warrior-Healer
Concept: Fighter who protects others with blade and magic - Attributes: Strength 3, Stamina 3, Presence 3 - Skills: Weaponry 3, Athletics 3, Medicine 2 - Abilities: Healing Hands ••• and Rage •• - Merits: Weapon (Sword) •••, Fighting Style (Two-Weapon) ••
Bjorn the Cunning Skald
Concept: Traveling storyteller with persuasive magic - Attributes: Manipulation 4, Composure 3, Wits 3 - Skills: Expression 4, Persuasion 3, Subterfuge 2 - Abilities: The Voice ••• and Illusions •• - Merits: Contacts (Nobles) •••, Status (Performer) ••
Power Levels
Your GM will set the power level for the campaign:
- Low Magic (20-30 XP): Subtle abilities, grounded stories
- Medium Magic (30-45 XP): Noticeable powers, heroic tales
- High Magic (45-60+ XP): Epic abilities, legendary adventures
Next Steps
- Create your character using these guidelines
- Review with your GM to ensure it fits their campaign
- Connect with other PCs - how do you know each other?
- Start playing and let your character grow through the story!
Need help? Check the FAQ or ask your Game Master!