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Character Creation

Interactive Character Sheet
Better printable Character Sheet

1. Concept

  • Decide on a central Concept for your Character, it should describe your character at it's core in a few words. (e.g. The Mage's Disciple that wants to prove themselves)
  • Choose Species
  • Go over the Character Questions

Create your hero for the Nine Worlds of Yggdrasil.

New Players

If this is your first time creating a Yggdrasil character, start with Your First Character for a guided walkthrough.

Quick Start

Have your character sheet ready and follow these steps:

1. Character Concept

  • Idea: What's your character's core concept? (e.g., "Young mage seeking to prove themselves")
  • Species: Human or other (ask your GM)
  • Background Questions: Develop your character's history

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5. Abilities

  • Ask your GM on what magic level you start and if you may raise it.
  • Buy abilities worth 30 XP from the abilities list (The template overview might give you a better idea on what to pick). It makes sense to take abilities from the same base concept but that's not a requirement. ||||||| parent of 6ce80d8 (reorganized wiki)

5. Abilities

  • Ask your GM on what magic level you start and if you may raise it.
  • Buy abilities worth 30 XP from the abilities list (The template overview might give you a better idea on what to pick). It makes sense to take abilities from the same base concept but that's not a requirement.

2. Attributes (15 Points)

Distribute 15 points across your 9 attributes (starting with 1 in each): - Physical: Strength, Dexterity, Stamina - Mental: Intelligence, Wits, Resolve
- Social: Presence, Manipulation, Composure

6ce80d8 (reorganized wiki)

3. Skills (25 Points)

Distribute 25 points across skills. Focus on what your character does: - Physical: Athletics, Weaponry, Firearms, etc. - Mental: Academics, Investigation, Occult, etc. - Social: Persuasion, Empathy, Intimidation, etc.

Add 3 specialties to specific skills (e.g., Weaponry: Swords)

4. Anchors

  • Virtue: Your character's moral strength
  • Vice: Your character's weakness or indulgence

5. Supernatural Abilities (30 XP)

Choose abilities that fit your concept: - Mage Arcana: Classical magic schools - Element Bending: Control over elements - Healing Hands: Magical healing - Many more options

6. Merits (15 XP)

Choose merits - special advantages and connections: - Contacts: People who can help you - Resources: Wealth and equipment - Fighting Styles: Special combat techniques

7. Final Calculations

Calculate derived traits: 1. Health: Size + Stamina (usually 7 for humans) 2. Willpower: Resolve + Composure 3. Speed: Size + Strength + Dexterity
4. Defense: Lower of (Dexterity or Wits) + Athletics 5. Initiative Modifier: Dexterity + Composure

8. Equipment and Details

  • Starting Equipment: Based on concept and Resources merit
  • Mana: Calculate starting magical energy
  • Character Details: Name, age, appearance, goals

Detailed Guides

Character Foundation

Supernatural Powers

Advantages and Equipment

Character Growth

Character Creation Summary

Step Points/XP Examples
Attributes 15 points Strength 3, Intelligence 4, Presence 2
Skills 25 points Weaponry 3, Occult 4, Persuasion 2
Specialties 3 total Weaponry (Swords), Occult (Runes)
Abilities 30 XP Force ••• (18 XP), Matter •• (12 XP)
Merits 15 XP Contacts ••• (9 XP), Resources •• (6 XP)

Example Characters

Erik the Apprentice Mage

Concept: Young scholar learning the arcane arts - Attributes: Intelligence 4, Resolve 3, balanced physical/social - Skills: Occult 4, Academics 3, Investigation 2
- Abilities: Force ••• and Matter •• - Merits: Contacts (Scholars) •••, Encyclopedia Knowledge ••

Astrid the Warrior-Healer

Concept: Fighter who protects others with blade and magic - Attributes: Strength 3, Stamina 3, Presence 3 - Skills: Weaponry 3, Athletics 3, Medicine 2 - Abilities: Healing Hands ••• and Rage •• - Merits: Weapon (Sword) •••, Fighting Style (Two-Weapon) ••

Bjorn the Cunning Skald

Concept: Traveling storyteller with persuasive magic - Attributes: Manipulation 4, Composure 3, Wits 3 - Skills: Expression 4, Persuasion 3, Subterfuge 2 - Abilities: The Voice ••• and Illusions •• - Merits: Contacts (Nobles) •••, Status (Performer) ••

Power Levels

Your GM will set the power level for the campaign:

  • Low Magic (20-30 XP): Subtle abilities, grounded stories
  • Medium Magic (30-45 XP): Noticeable powers, heroic tales
  • High Magic (45-60+ XP): Epic abilities, legendary adventures

Next Steps

  1. Create your character using these guidelines
  2. Review with your GM to ensure it fits their campaign
  3. Connect with other PCs - how do you know each other?
  4. Start playing and let your character grow through the story!

Need help? Check the FAQ or ask your Game Master!