Objects
In the Storytelling system, objects such as lead pipes, walls, or wardrobes have three traits: Durability, Size, and Structure. Mostly, these relate to how easy the object is to destroy. Durability: How hard the object is to damage. Subtract Durability from any damage dealt to the object. Durability has no effect against attacks that deal aggravated damage.
Durability | Material |
---|---|
1 | Wood, hard plastic, thick glass |
2 | Stone, aluminum |
3 | Steel, iron |
+1 | Per reinforced layer |
Size: How large the object is. Objects smaller than Size 1 can fit entirely in a person’s palm. See here for the Size chart.
Structure: An object’s Structure equals its Durability + Size, and acts like Health. Each point of damage removes a point of Structure.
Once it’s taken more damage than it has Durability, anyone using the object suffers a one-die penalty. When its Structure hits 0, the object
is destroyed. Objects do not differentiate between bashing and lethal damage.