Weapons
Flamethrowers
Type | DMG | Init | Ranges | Capacity | Strength | Size | Tags |
---|---|---|---|---|---|---|---|
Civilian | Special | -4 | Short | High | 3 | 4 | Incendiary |
Military | Special | -5 | Medium | High | 3 | 4 | Incendiary |
Flamethrowers shoot streams of ignited liquid from a
pressurized fuel reserve through a gun housing. An ignition
system at the end of the spray nozzle ignites the fuel as it leaves
the weapon, dousing the target in flame. Civilian models are
used to clear brush or start controlled burns, but work just
as well against vampires, werewolves, and other creatures of
the night. Military-grade flamethrowers are used at greater
distances, primarily to burn out fortifications.
The size of a fire sprayed by a flamethrower is equivalent
to that of a bonfire (Damage 2) and burns with the heat of a
gasoline fire (+2 Damage). Attack rolls use Dexterity + Firearms,
but the user suffers a –2 penalty to attack if she does not pos-
sess a Heavy Weapons Specialty in Firearms. When using the
flamethrower for a long burst, Defense does not apply to this
spreading attack. Armor only helps if it’s some kind of flame-
resistant suit. If the attacker gains one or more successes, she
inflicts damage up to the maximum the fire can inflict (4),
as well as sets the target ablaze (inflicting the Burning Tag).
Tasers
Name | DMG | Init | Ranges | Clip Size | Fire Rate | Strength | Size | Tags |
---|---|---|---|---|---|---|---|---|
Taser | 5/B | 0 | Short | 1 | 1 | 2 | 1 | Stun |
Stun: If dealing at least size damage, the target is stunned, loses her next action and halves her Defense until she can act.