Species
Dragonborn
- gain the Elemental Breath trait
- gain the Dragon Scale trait
- you can fly
Dwarf
- choose 3 skills which you were a master of in a previous life, all XP costs for that skill are halved
- your limit for strength and constituion are 6 instead of 5.
- Choose strength or constitution. Start with 2 instead of 1 dots in the chosen attribute.
- you are living stone, while you look humanlike (but smaller), you are more comparable to a golem and as such have quite a few differences:
- you do not need to breath or eat to sustain yourself, instead spend 1 mana per day to stay concious
- you do not heal naturally, dwarfs use magic (e.g. dwarven alchemy) instead
- gain the matter arcanum with one dot
High Elf
- Your minimum dexterity is 2
- Your maxiumum of dexterity is 6
- Your maximum of strength is 4
- You gain the race ability of the "Voice", which allows you compel people to follow your commands.
- The "Voice" costs 5xp per level
- Gain one dot in the "Voice" for free
Wood Elf
- Your minimum dexterity is 2
- Your maxiumum of dexterity is 6
- Your maximum of strength is 4
- You can adapt to your environment within a span of days if one of your ancestors has adapted to this environment before
Dark Elf
- Your minimum dexterity is 2
- Your maxiumum of dexterity is 6
- Your maximum of strength is 4
- Your ears are more sensitive, gain +3 on auditory perception checks.
- You can see in total darkness using cat-like eyes and by seeing infrared
- You can lower your bodies temperature
- You can walk on ceilings and walls
Snow Elf
- You have the eyes of a hunter, gain +10 on visual perception checks and ignore mundane mali
- You have the ears of a fox, gain +3 on auditory perception checks.
Human
Humans are the creation of Odin. They are his favorite. They might not have special powers due to their species, but they are said to be the luckiest of all.
- Willpower: when spending one point of Willpower, you can reroll your dice pool two times and choose the better result.
- start with _ exp
Half-Human
- Half-Elf
- Half-Orc
- ...
Fairy
Fairies live in small villages, where each fairy knows each other. Fairies are born out of flowers. Most of them are female. They feed on nectar from flowers. They fly magically through their fairy dust, so even though they could fly without wings, nearly all of them still have wings for support. Fairy dust is said to show you your true love, but there was never any proof. It still is extremely valuable and often collected by witches for magical potions.
- Fairy dust:
- allows you to fly
- helps with Mana regeneration: regenerate 1 Mana per hour
- Start with 3 Arcana at level 1
- One point spent on Arcana only cost: 4 exp
- max. Strength: 1
- max. Dexterity: 10
- min. Dexterity: 3
- Speed x2
Humanimali, e.g.:
- You soul is part spirit with your influence being \(\lfloor \frac{Magic}{2} \rfloor\). Get the talk with spirits merit for free.
- You get one point in the ability animal-metamorphosis.
- Gain traits according to your beast (talk to your GM)
- Examples:
- Beastling
- Mermaid
- Avariel (winged humans/elves)
- Lizardpeople
- Naga
- Arachnid
- Centaur
- ...
Giant
- Curse of the goddess: you can`t show your Emotions, so you are trained to tell them otherwise. When talking, put an your emotions before the sentence itself. You can't lie about this emotions. (Example: "Happy: I'm glad you're back!" or "Lying: I didn't steal the chocolate.")
- Maximum Strength +2
- Maximum Stamina +2
- Maximum Dexterity -2
- Choose One:
- +1 Strength
- +1 Stamina
- Size = 8
Demon
- There might have been a ritual taking you to Yggdrasil, binding you to a body.
- You could also possess bodies without a ritual, but only if they are "unused" (like...dead) and it`s not really safe. If you posses a baby or child, you have to grow up mentally, too.
- It`s easier to possess humans bodies. (Otherwise, you start with -15 exp.)
- You feed of others emotions.
- You can strengthen or weaken the emotions of others (without eye contact).
- You are not human. When other people stare into your eyes, they feel slight discomfort, vulnerability,, eg.
- Start with a +1 higher Magic
- You have an unlimited life span.
- You can conclude binding, magical contracts.
- You have an affinity for the arcana of you place of origin, they are one XP cheaper for you to learn (e.g. Mind & Space for Pandemonium)
Gnome
- Size = 3
- Max Strength -2
- Max Stamina -2
- Max Dex +2
- Dex +1
- Distribute 2 extra points across
- Dexterity
- Intelligence
- Wits
- Max Wits +2
- Max Int +2
not yet elaborated - ask GM
- Halfling
- Changeling
- Automaton
- Awoken
- Satyr
- +2 Charisma
- +1 Dex
Don't choose without talking to your GM
- Ork
- Troll
- Goblin
- Dryad
- Djinn
- You are a high level mage: Take Magic + 3
- You are immortal.