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Frequently Asked Questions

Getting Started

Q: Do I need to buy the Chronicles of Darkness book?

A: The GM definitely needs it, but players can start with just the Yggdrasil wiki. However, having the core book helps understand the full system.

Q: Can I use d6 instead of d10?

A: Yes! See the D6 Rules for conversion guidelines. Target numbers become 5+ instead of 8+.

Q: How long does character creation take?

A: For new players: 1-2 hours with guidance. For experienced players: 30-45 minutes.

Q: What's a good starting character concept?

A: Something simple but engaging. A warrior learning magic, a scholar with fighting skills, or a healer protecting their village all work well.

Rules Questions

Q: When do I roll dice?

A: When the outcome is uncertain and failure would be interesting. Don't roll for easy tasks or impossible ones.

Q: How many dice should I roll?

A: Attribute + Skill + modifiers. Most starting characters roll 4-7 dice for their good skills.

Q: What's the difference between bashing and lethal damage?

A: - Bashing (/): Heals quickly, represents bruises and fatigue - Lethal (X): Heals slowly, represents cuts and wounds
- Aggravated (*): Heals very slowly, represents magical/supernatural harm

Q: How does Initiative work?

A: Roll Dexterity + Composure + 1d10 at the start of combat. Act in order from highest to lowest.

Q: Can I change my action after rolling dice?

A: No, commit to your action before rolling. You can change your mind before declaring though.

Magic and Abilities

Q: How much mana do I start with?

A: Check your character sheet calculation. Usually 10 + highest ability rating + Mana merit (if taken).

Q: Do all abilities cost mana?

A: Most do, but some passive abilities or simple effects don't. Check each ability's description.

Q: Can I learn new abilities during play?

A: Yes, with GM approval and sufficient XP. Learning completely new ability types requires in-game justification.

Q: What's the difference between Arcana and other abilities?

A: Arcana (mage magic) is more flexible and powerful but requires more system mastery. Other abilities are more focused but easier to use.

Character Development

Q: How do I spend experience points?

A: See the XP Costs chart. Raising attributes is expensive, skills are moderate, abilities vary.

Q: Should I specialize or generalize?

A: Both work! Specialists excel in their area but struggle elsewhere. Generalists are more flexible but less powerful.

Q: Can I change my character concept during play?

A: Minor adjustments are fine. Major changes need GM approval and might require spending XP to represent the shift.

Q: How often do characters advance?

A: Typically 2-5 XP per session, depending on accomplishments. Expect meaningful advancement every 3-4 sessions.

Social and Roleplay

Q: Do I need to speak in character?

A: Not required, but many players enjoy it. "My character says..." works just as well as speaking directly.

Q: What if I'm not good at social skills in real life?

A: That's what dice are for! Describe your intent and let the dice handle the execution.

Q: Can evil characters work in a group?

A: Evil actions, maybe. Evil goals that undermine the group, probably not. Discuss boundaries with your table.

Q: How much should I plan my character's story?

A: Have a general direction but stay flexible. The best stories emerge from play, not pre-planning.

Game Master Questions

Q: How do I convert Chronicles of Darkness adventures?

A: Most convert easily. Replace supernatural creatures with Norse-inspired equivalents and adjust for the magic level.

Q: What power level should I start at?

A: New groups: Lower magic (30 XP abilities). Experienced groups: Medium (40-50 XP) or high (60+ XP).

Q: How do I handle Norse mythology elements?

A: Use them as inspiration, not strict requirements. Your Yggdrasil can differ from mythological sources.

Q: What if players want abilities not in the wiki?

A: Work with them to adapt existing abilities or create new ones using the existing patterns as guidelines.

Technical Questions

Q: Why can't I edit the PDF character sheet?

A: Make sure you're using the interactive version and have a PDF reader that supports forms (Adobe Reader, browser PDF viewers).

Q: Are there digital character sheet tools?

A: Not official ones yet, but many groups use generic tools or create their own spreadsheets.

Q: Can I play online?

A: Absolutely! Many groups use Roll20, Foundry VTT, or just video chat with dice rolling apps.

Q: Where can I find more resources?

A: Check the Community section for fan resources, discussion forums, and additional tools.

Troubleshooting Common Issues

"My character feels useless in combat"

  • Consider your Defense, Health, and armor
  • Look into combat-focused merits or abilities
  • Remember: not every character needs to be a fighter

"I never have enough mana"

  • Take the Mana merit for more starting points
  • Learn mana-efficient abilities
  • Use abilities strategically, not constantly

"I don't know what to do in social scenes"

  • Think about your character's goals and personality
  • Ask other characters questions
  • Use Knowledge skills to contribute information

"The rules seem complicated"

  • Start with basic rolls (Attribute + Skill)
  • Ask your GM to handle complex modifiers at first
  • Focus on describing actions, not mechanics

Still Have Questions?