Frequently Asked Questions
Getting Started
Q: Do I need to buy the Chronicles of Darkness book?
A: The GM definitely needs it, but players can start with just the Yggdrasil wiki. However, having the core book helps understand the full system.
Q: Can I use d6 instead of d10?
A: Yes! See the D6 Rules for conversion guidelines. Target numbers become 5+ instead of 8+.
Q: How long does character creation take?
A: For new players: 1-2 hours with guidance. For experienced players: 30-45 minutes.
Q: What's a good starting character concept?
A: Something simple but engaging. A warrior learning magic, a scholar with fighting skills, or a healer protecting their village all work well.
Rules Questions
Q: When do I roll dice?
A: When the outcome is uncertain and failure would be interesting. Don't roll for easy tasks or impossible ones.
Q: How many dice should I roll?
A: Attribute + Skill + modifiers. Most starting characters roll 4-7 dice for their good skills.
Q: What's the difference between bashing and lethal damage?
A:
- Bashing (/): Heals quickly, represents bruises and fatigue
- Lethal (X): Heals slowly, represents cuts and wounds
- Aggravated (*): Heals very slowly, represents magical/supernatural harm
Q: How does Initiative work?
A: Roll Dexterity + Composure + 1d10 at the start of combat. Act in order from highest to lowest.
Q: Can I change my action after rolling dice?
A: No, commit to your action before rolling. You can change your mind before declaring though.
Magic and Abilities
Q: How much mana do I start with?
A: Check your character sheet calculation. Usually 10 + highest ability rating + Mana merit (if taken).
Q: Do all abilities cost mana?
A: Most do, but some passive abilities or simple effects don't. Check each ability's description.
Q: Can I learn new abilities during play?
A: Yes, with GM approval and sufficient XP. Learning completely new ability types requires in-game justification.
Q: What's the difference between Arcana and other abilities?
A: Arcana (mage magic) is more flexible and powerful but requires more system mastery. Other abilities are more focused but easier to use.
Character Development
Q: How do I spend experience points?
A: See the XP Costs chart. Raising attributes is expensive, skills are moderate, abilities vary.
Q: Should I specialize or generalize?
A: Both work! Specialists excel in their area but struggle elsewhere. Generalists are more flexible but less powerful.
Q: Can I change my character concept during play?
A: Minor adjustments are fine. Major changes need GM approval and might require spending XP to represent the shift.
Q: How often do characters advance?
A: Typically 2-5 XP per session, depending on accomplishments. Expect meaningful advancement every 3-4 sessions.
Social and Roleplay
Q: Do I need to speak in character?
A: Not required, but many players enjoy it. "My character says..." works just as well as speaking directly.
Q: What if I'm not good at social skills in real life?
A: That's what dice are for! Describe your intent and let the dice handle the execution.
Q: Can evil characters work in a group?
A: Evil actions, maybe. Evil goals that undermine the group, probably not. Discuss boundaries with your table.
Q: How much should I plan my character's story?
A: Have a general direction but stay flexible. The best stories emerge from play, not pre-planning.
Game Master Questions
Q: How do I convert Chronicles of Darkness adventures?
A: Most convert easily. Replace supernatural creatures with Norse-inspired equivalents and adjust for the magic level.
Q: What power level should I start at?
A: New groups: Lower magic (30 XP abilities). Experienced groups: Medium (40-50 XP) or high (60+ XP).
Q: How do I handle Norse mythology elements?
A: Use them as inspiration, not strict requirements. Your Yggdrasil can differ from mythological sources.
Q: What if players want abilities not in the wiki?
A: Work with them to adapt existing abilities or create new ones using the existing patterns as guidelines.
Technical Questions
Q: Why can't I edit the PDF character sheet?
A: Make sure you're using the interactive version and have a PDF reader that supports forms (Adobe Reader, browser PDF viewers).
Q: Are there digital character sheet tools?
A: Not official ones yet, but many groups use generic tools or create their own spreadsheets.
Q: Can I play online?
A: Absolutely! Many groups use Roll20, Foundry VTT, or just video chat with dice rolling apps.
Q: Where can I find more resources?
A: Check the Community section for fan resources, discussion forums, and additional tools.
Troubleshooting Common Issues
"My character feels useless in combat"
- Consider your Defense, Health, and armor
- Look into combat-focused merits or abilities
- Remember: not every character needs to be a fighter
"I never have enough mana"
- Take the Mana merit for more starting points
- Learn mana-efficient abilities
- Use abilities strategically, not constantly
"I don't know what to do in social scenes"
- Think about your character's goals and personality
- Ask other characters questions
- Use Knowledge skills to contribute information
"The rules seem complicated"
- Start with basic rolls (Attribute + Skill)
- Ask your GM to handle complex modifiers at first
- Focus on describing actions, not mechanics
Still Have Questions?
- Check the Common Mistakes page
- Review relevant sections in Base Rules
- Ask your Game Master - they're there to help!
- Visit the Community for player discussions