Player Options
This section contains all the options available for customizing and advancing your character.
Character Advancement
Core Character Elements
- Experience Points - How to spend XP for character growth
- Merits - Special advantages and abilities
- Equipment - Weapons, armor, and gear
Supernatural Abilities
- Abilities Overview - All supernatural powers
- Mana System - Managing magical energy
- Templates - Character archetypes
Ability Categories
Magic Schools
Traditional Arcane Magic - Mage Arcana - The classical schools of magic - Spell Building - Create custom effects - Force - Kinetic energy and barriers - Matter - Transform and create materials
Elemental Powers - Element Bending - Control fire, water, earth, air - Gravity Control - Manipulate gravitational forces
Physical Enhancement
- Rage - Berserker fury and combat prowess
- Regeneration - Rapid healing abilities
- Shapeshifting - Transform your physical form
Mental Powers
- Perfect Perception - Enhanced senses and awareness
- Illusions - Create false images and phantasms
- The Voice - Compelling and persuasive speech
- Telekinesis - Move objects with your mind
Support Abilities
- Healing Hands - Magical healing powers
- Animal Spirits - Commune with and command animals
- Control Nature - Influence plants and natural forces
- Witches Curse - Hexes and supernatural misfortune
Combat Options
Weapons and Equipment
- Weapons - Melee and ranged weapons
- Gun Table - Firearms and modern weapons
- Vehicles - Transportation and vehicle combat
Combat Mechanics
- Combat Rules - Detailed combat system
- Damage - How damage works
- Healing - Recovery from injuries
Character Customization
Character Traits
- Physical Traits - Strength, Dexterity, Stamina
- Mental Traits - Intelligence, Wits, Resolve
- Social Traits - Presence, Manipulation, Composure
- Species - Non-human character options
Character Background
- Virtue and Vice - Moral anchors
- Character Questions - Background development
Advanced Options
Game Master Approved
These options typically require GM permission: - Power - High-level supernatural abilities - Sacrifices - Trading permanent traits for power - Breaking Points - Psychological stress system
Specialized Rules
- Size - Playing unusually large or small characters
- Conditions - Temporary character states
- Tilts - Environmental effects
Quick Reference
Most Popular Starting Builds
The Warrior-Mage - Rage •• + Element Bending •• - High Strength/Stamina, decent Intelligence - Weaponry and Occult skills
The Wise Healer - Healing Hands ••• + Perfect Perception •• - High Intelligence/Resolve, good Empathy - Medicine and Occult skills
The Cunning Trickster - Illusions •• + The Voice •• - High Manipulation/Composure, good Wits - Subterfuge and Persuasion skills
The Nature Guardian - Control Nature ••• + Animal Spirits •• - Balanced physical/mental stats - Survival and Animal Ken skills
Building Your Character
- Start Simple: Choose 1-2 ability types initially
- Focus Investment: Better to have strong abilities than many weak ones
- Consider Synergy: Some abilities work well together
- Plan Growth: Think about where you want to develop
- Ask Questions: Your GM can help optimize for their campaign
Next Steps
- Review Character Creation for the complete process
- Check XP Costs for advancement planning
- Explore specific abilities that interest you
- Discuss with your GM what fits their campaign